Updates
We at Vision are committed to being as responsive
as possible to the needs of our SpaceStationSim players. As a result, we have
created an updates page to allow our players to take full advantage of our continued
development and support. We will continue to create updates in order to improve
SpaceStationSim. Please check back here often. If you have suggestions for updates,
please send them to . Best Regards, Bill Mueller, President, Vision.
This download will update all previous versions of SpaceStationSim to 1.5.0.0.
105.2 MB
April 14th, 2006Features - Game
updates - You can now check for game updates straight from the game launcher
menu.
- Astronaut biographies - Astronauts in Astro Builder now have
short personal biographies dependent on their class.
- Flag distribution
meters - Meters have been added to the flag panel in Station View to show
an estimate of how many flags the currently selected module, astronaut, component,
or experiment is generating or has generated. You can mouse over different objects
while this panel is open in order to change the display.
- Astronaut
chatter - Astronauts will now respond to comments, talking, insults, and compliments
from other astronauts.
- Happy astronauts - Astronauts that have
recently had all of their needs fulfilled will perform a happy spin to show their
appreciation.
- Blocked astronauts - The handling of blocked astronauts
has been greatly improved. Astronauts will now cycle through their tasks rather
than just delete them and will also insert new ones to attempt to resolve the
blockage.
- Talking astronaut indicator - If an astronaut is currently
talking, he or she will light up in the cutaway view.
- Floating camera
effect - A floating camera effect has been added to give the impression of
hovering in space. This feature can be toggled on and off in the game launcher
configuration options.
- New experiment - The MSRF facility now has
an I-Beam melting experiment in addition to the pipe experiment.
- Astronaut
limit increase - Stations can now support up to 6 astronauts instead of just
4. However, these astronauts are bonus astronauts and can only be unlocked by
doing experiments. See the Manual.
- Warning icons - General warning
icons have been added just below the launch vehicle indicators in station view.
These let you know quickly if any atmospheric levels, supply levels, or orbital
position levels (altitude and attitude) are outside of the green condition.
- "Study"
task - A "Study Experiment Results" task has been added to all experiments.
Astronauts of the same class as the experiment can study its results in order
to gain further experience, even if the experiment has failed. This can be used
to level up new astronauts as well. Studying works best when the astronaut is
of the same level as the experiment, or if there are other experienced astronauts
present to help out.
- Obsessive astronauts - Complimenting or insulting
an astronaut too many times will result in a "Puppy Love" or "Fight" task, which
will cause that astronaut to continuously compliment or insult the astronaut that
made the initial comment. These tasks must be manually canceled, or else the astronaut
in question will neglect his or her own needs.
- Mission Control chatter
- Relevant conversations between CapCOM and the station have been added to Mission
Control for effect.
- Builder voiceovers - Voiceover guides have
been added to Module Builder and Astro Builder like the ones in Component Builder.
- Payment
screen buttons - More intuitive payment buttons have been added to the payment
screens in Module Builder and Component Builder.
- Initial alerts
- The alerts that show up at the beginning of the game have been replaced with
a random "tip of the day" alert.
- Astronaut shocks - An imminent
event has been added whenever someone is shocked so that both the broken component
and the shocked person can be immediately located. The space tourist has also
been given his own unique shock sound effect so that he can be distinguished from
the other astronauts.
- "Experiment Completed" alerts - Updated the
"Experiment Completed" alerts so that they are consistent in style and contain
dynamic information related to the experiment that was just completed.
- Free
mouse control - The mouse controls in Station View have been freed up so that
you can now manipulate all of the on-screen objects regardless of what panels
are currently open.
- CapCOM warnings - CapCOM only warns when a
stat goes from green to yellow or yellow to red. High and low warnings are available
for atmospheric conditions.
Game balancing changes - Stress
levels - Astronaut stress level calculations have been modified.
- Experiment
bonus reduction - Flag amounts for completing experiments have been reduced
to improve flag balance..
- Astronaut flag penalties - Astronauts
that freak out, are burned, or are shocked will result in a flag penalty for that
astronaut's agency.
- Comm fires - The four comm system types (Zvezda
Comm, UHF-Band, S-Band, and K-Band) can now catch on fire.
- Flag costs
- The flag costs for the trusses and a few other modules have been adjusted slightly.
- Personal
needs - The "Neatness" astronaut trait has been changed to the more general
"Personal Needs" trait. SEE GAME TIPS in the manual for astronaut traits!
Fixes/general
improvements - "Spirit" warning icon - Fixed the "Spirit" warning
icon so that it would show up properly for astronauts with low spirit.
- Task
needs - Fixed some internal inconsistencies with task needs so that, among
other things, an exercise task would not be refused by an astronaut with low fitness.
- Trash
compactor repair crash - Fixed a bug in which repairing a trash compactor
component that had completely failed would crash the game.
- Experiment
installation refusal crash - Fixed a bug in which the game would crash if
a freaking-out astronaut refused to install certain experiments.
- Experiment
progress - Fixed a bug with experiments not properly saving their progress.
- Animatiom
system - Fixed the animation system so that animations would suspend properly
when the game was paused.
- Other timing bugs - Along with the animations
mentioned above, a number of other timing and pausing-related bugs have been fixed.
- Astro
task highlighting - Fixed a bug in which the highlighted selection in the
astronaut task list would change back to the first item on occasion.
- Task
review selection - Fixed the astronaut task review selection so that it would
stay on the same item when astronauts were changed.
- Disappearing HUD
panel - Fixed a bug in which the right HUD panel would sometimes disappear
when entering a module cutaway.
- Incorrect module cutaway - Fixed a
bug that caused an incorrect module cutaway when selecting a task or astronaut
and then mousing over the destination module.
- Task chip list and component
states - Fixed the handling of the task chip selection lists when the associated
component changed state (turned on/off or broke down).
- Tutorial problems
- Fixed some bugs with the tutorial reaching a dead end.
- Component
requirements - Fixed some of the component requirement calculations. These
had previously, for example, prevented a component such as a DVD system from being
installed in a JEM ELM module despite the racks apparently matching all the requirements.
- CO2
scrubber fires - The failing (red) state of the U.S. CO2 scrubber
had the negative effects of a fire but did not display the fire animation nor
prevent astronauts from sitting in front of it. This has been fixed.
January 16th, 2006Fixes/General Improvements
- Refresh rates - Fixed the monitor refresh rate selector in the game
launcher so that more than one refresh rate is listed if your system supports
it.
- Game crash - This update should fix the crash issue that some
users were having with the previous update when trying to start a new game.
- Component
builder display - There was an issue with displaying the incorrect component
model under certain conditions in component builder. This has been fixed.
- Hatch
cover - A selection bug when trying to click on the port hatch cover of a
module has been fixed.
Features - Tooltips - The
majority of the clickable objects in the game now have tooltips associated with
them. These tooltips have a short description of each control and a keyboard shortcut
that can be used in place of mouse clicks. Tooltips can be enabled or disabled
in the pause menu.
December 29th, 2005Fixes/General Improvements
- Added the option to disable the joystick, and modified the joystick handling
- Some joysticks were having issues with the game. These problems should be fixed
now.
- Swapped astro builder next/previous button locations - The
"next" button is now on the right, and the "previous" / "exit" button is now on
the left.
- Interface mouse button functionality - When assigning
a task to an astronaut, you can now right-click directly on the task icons (rather
than just the HUD panel) or click on the "Back" (←) button to close the task
list.
- New game over screen for altitude - In addition to the new
HUD warnings (detailed below), a different game over screen is displayed if your
station falls out of the sky.
- Fixed save-after-load bug - Saving
immediately after loading but before entering station view no longer corrupts
the save game file.
- Better error recovery/read-only handling for the
game launcher - Read-only save files are made writable by the game launcher
before and after the game starts.
Features - Added
flashing warnings to the HUD - Whenever astronauts shock themselves or freak
out anywhere on the station, the HUD will flash so that you know about it immediately.
This should add a better sense of urgency to the game.
- Added a delayed
game over condition - With the exception of shocking or burning astronauts,
you will now have some warning if you are about to lose the game. The HUD will
flash faster and faster, and you will hear alert sounds (for altitude) or angry
astronauts (for mismanagement).
- Added an indication of component on/off
status to the HUD - The health bar will darken for components that are not
currently in use.
- Added Greek letter module designations for multiple
instances of the same module - If you have two or more modules of the same
type connected to your station, the first module will be designated alpha (α);
the second, beta (β); and the third, gamma (γ). This allows you to
more easily tell your modules apart in component builder and in astronaut task
lists.
- Added empty rack capability display to the HUD - By selecting
an empty rack, you can see what services it provides (power, atmosphere, water,
etc.) without having to go to component builder.
- Flashing "Alert" button
- The informational alert now flashes all the time until dismissed.
- Improved
AI/simulation - Some of the component and astronaut effects have been tweaked
for play balancing. Neglecting one astronaut's needs can drag down that astronaut's
other needs, as well as the rest of the crew.
November 30th, 2005Features- Added
the option for English subtitles - Subtitles can be turned on and off in the
pause menu.
November 15th, 2005Fixes/General Improvements- Tourist
blockage - The tourist setting himself on fire no longer obstructs astronaut
movement.
- ESC key quit - The ESC key no longer terminates
the game immediately.
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