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Greg Beauchesne - Technical Director


Gregory A. Beauchesne
graduated with a Bachelor/Master of Computer Science (joint degree) from the Rochester Institute of Technology. He has been programming games since the age of 10. His 3D programming projects include developing a technique for illustratively rendering cross-sections of solid volumes in real-time, submitted as a paper to SIGGRAPH 2005. In addition to programming, he is currently working towards acquiring an MBA from Johns Hopkins University. Greg is a member of the International Game Developers Association.







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