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Vision Videogames, LLC . is a Maryland Corporation.

Postal contact information is available here to set up a press interview.

Email inquiries may be directed to to set up a press interview.

Telephone inquiries may be directed to Bill Mueller at (410) 825-1200 to set up a press interview.

 

FOR IMMEDIATE RELEASE

November 3, 2005

Serious Video Game SpaceStationSim Simulaneously Released and Adapted to Create SimCEV for NASA

 

Vision Videogames has simultaneously released and adapted its SpaceStationSim video game to become an early version of SimCEV, a systems engineering and integration visualization tool for NASA. Bill Mueller and Greg Beauchesne described the process of development on October 31st at the Serious Games conference in DC.

(PRWEB) November 3, 2005 -- Vision Videogames’ president Bill Mueller and Technical Director Greg Beauchesne spoke on October 31st at the second annual Serious Games Summit in Washington DC. The topic of their lecture was the progression of their SpaceStationSim software from PC game to an initial version of SimCEV, a collaborative systems engineering and integration visualization tool for NASA. Their topic covered the many issues a small company faces collaborating with a huge government agency like NASA. These lessons learned are valuable to other companies attempting a similar business plan. There is currently broad interest in the space industry to apply game technology like 3D visualization and active components to industrial strength systems engineering and life cycle management on space vehicles. The Crew Exploration Vehicle (CEV) is the new space vehicle that NASA will fly to the moon and to Mars.

Simultaneously, Vision Videogames has released SpaceStationSim through the space oriented distributor Learning Technologies, to the science center, school and museum store market. SpaceStationSim conveys the challenges of managing astronauts aboard the International Space Station while simultaneously building and maintaining the ship.

SpaceStationSim is a database-driven, astronaut/space vehicle simulator game capable of being adapted to visualize data from a variety of sources. Currently the software visualizes Vision's SpaceStationSim game-oriented simulation and in the future, will be capable of visualizing NASA's own simulation data.

While it is unusual for a product to transition from a game to a serious tool, more and more game techniques are being used in industry to model sophisticated environments and equipment ranging from hurricane impact to military hardware and tactics. The second annual Serious Games Summit is where leading academics, training experts, military personnel, government leaders, foundations, and non-governmental organizations gather to discuss future collaboration and determine how game methods and technologies can further outreach, education and training goals. For more info, see http://www.spacestationsim.com/

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FOR IMMEDIATE RELEASE

January 18, 2005

Vision Videogames Assists with Moon Vehicle Development

Vision Videogames Assists Raytheon in NASA Initiative to Develop Virtual Moon Vehicle

In a case of life imitating art, Maryland based game developer Vision Videogames has been contracted to use it’s SpaceStationSim engine to provide "Virtual Vehicle" assets, animations and programming expertise for Raytheon to support NASA's new initiative to travel to the Moon and beyond to Mars.

Vision Videogames will be demonstrating it's serious simulation game, SpaceStationSim in the Raytheon booth at the "1st Space Exploration Conference: Continuing the Voyage of Discovery" convention in Orlando, Florida from January 30th to February 1st, 2005. This is the first conference of the space exploration community following NASA's new Vision for Space Exploration and the establishment of NASA's Exploration Systems Mission Directorate.

The video game SpaceStationSim, will be released this spring just in time for NASA’s return to flight with the Space Shuttle, flying to the International Space Station for first time in two years. Vision Videogames has been working with NASA for the past several years through a Space Act Agreement to develop their new game.

For information related to future press releases, Contact Bill Mueller at 410-825-1200

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FOR IMMEDIATE RELEASE

July 21, 2004

Towson based Vision Videogames featured on Tech TV’s Pluse show airing July 23



TOWSON BASED VISION VIDEOGAMES’ INTERVIEW ON G-4 TECH TV AIRS FRIDAY, JULY 23, 2004 at 10:00 p.m.

A game profile and an interview with company president Bill Mueller of the Towson based Vision Videogames can be seen on "Pulse", a G4 Tech TV program initially airing Friday, July 23, 2004. The segment, hosted by Pulse producer Peter Lee, focuses on Vision Videogames’ upcoming project SpaceStationSim, a simulation game based on board the International Space Station and developed with the cooperation of NASA through a Space Act Agreement.

In SpaceStationSim, the player assumes the roll of the Chief Administrator of NASA, creating astronaut crewmembers with unique needs, abilities and personalities while managing their activities and personal relationships. Astronauts will conduct micro gravity experiments while dealing with hilarious but troublesome space tourists shipped aboard by the Russians. SpaceStationSim is a true 3-D construction SIM that encourages a player to use their imagination and build thousands of different configurations of the International Space Station (ISS).

The Space Act Agreement allows Vision Videogames a flow of information from, and access to, NASA personnel so the company can gather information to build their game. "The assistance and support from NASA is invaluable and the enthusiasm of NASA personnel has been great," according to Bill Mueller, president of Vision Videogames. "We believe that one real day at NASA is more exciting than an imaginary day anywhere else, we intend to bring to a whole generation of young people, a sense of ownership in, and dedication to NASA".

The show (episode #329) will repeat throughout the next week. For further details and air times visit either www.vision-play.com or www.g4tv.com.

 

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FOR IMMEDIATE RELEASE

May 31, 2004

Space Act Agreement from NASA

 

MARYLAND GAME DEVELOPER VISION VIDEOGAMES RECEIVES NASA SPACE ACT
AGREEMENT TO DEVELOP SPACE STATION GAME

Vision Videogames of Towson, Maryland received a Space Act Agreement from The National Aeronautics and Space Administration (NASA) earlier this month to develop their PC/PS2/Xbox game, SpaceStationSim, due for consumer release this Christmas season. The Space Act Agreement is a continuation of one received by GRS Games before Vision Videogames management bought out the company in March 2004.

The Space Act Agreement allows Vision Videogames a flow of information from, and access to, NASA personnel so the company can gather information to build their game. "The assistance and support from NASA is invaluable and the enthusiasm of NASA personnel has been great," according to Bill Mueller, president of Vision Videogames. "We believe that one real day at NASA is more exciting than an imaginary day anywhere else, we intend to bring to a whole generation of young people, a sense of ownership in, and dedication to NASA".

"The game has captured everyone’s imagination. We have individuals and international agencies including JAXA (The Japanese Space Agency) volunteering to help us with drawings, science, music – anything you can imagine," says Mueller. "We even have individuals from NASA volunteering to be beta testers for the game."

In SpaceStationSim, the player assumes the roll of the Chief Administrator of NASA, creating astronaut crewmembers with unique needs, abilities and personalities while managing their activities and personal relationships. Astronauts will conduct micro gravity experiments while dealing with hilarious but troublesome space tourists shipped aboard by the Russians. SpaceStationSim is a true 3-D construction SIM that encourages a player to use their imagination and build thousands of different configurations of the International Space Station (ISS).

 

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FOR IMMEDIATE RELEASE

May 27, 2004

Videogame President also Recording Engineer


President of Video Game Company Engineers Live HFStival Festival Broadcast with 68,000 in Attendance

On a clear, hot day at RFK stadium in Washington, D.C., celebrated, Grammy nominated, recording engineer Bill Mueller returned to his first love — live broadcast engineering. Although president and owner of Vision Videogames of Towson Maryland, Mueller still manages to return to his roots by working directly in the live recording industry several times a year. He is no stranger to the HFStival having engineered it five times in the last six years. So far, this year’s additions to Mueller’s extensive rock resume include The Offspring, Yellowcard, Violent Femmes, New Found Glory, P.O.D., Voodoo Blue, and O.A.R. His other audio engineering credits include two Tibetan Freedom Concerts, Earth Day celebrations, Live from the House of Blues and over one hundred and fifty major artists including Aerosmith, Green Day, Pearl Jam, Eminem, Pink Floyd, ZZ Top, Red Hot Chili Peppers, Rage Against the Machine, Sheryl Crow, and Puff Daddy.

"Live broadcast mixing is the most pressure packed of all audio engineering tasks." says Mueller, "There is all the spontaneity of front of house mixing, but my live broadcast mixes live forever either in celebration or infamy. Tracking a CD is simple in comparison."

With a 30-year history in the music industry, Mueller believes in exposing new musical talent through the video game format. "The video game is the single strongest vehicle for breaking new music today. If you want your music heard, you have to get it in front of the audience. Today, there are millions of music loving people playing games."

Vision Videogames will also use Vision Audio, Inc, its in-house recording studio to record voice, effects and music for other video game companies. Mueller is very sensitive to the specific needs and demands of a video game studio. "Our team has thirty five games and fifteen years of recording experience with this genre. It takes a lot of the guesswork out of the studio. We have built Vision Audio from the ground up specifically for recording audio for videogames", explains Mueller.

 

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FOR IMMEDIATE RELEASE

March 12, 2004

MUSICIANS SIGNED FOR PS2 GAME

WINNERS ANNOUNCED IN VISION VIDEOGAMES’ SPACESTATION:SIM
GET IN THE GAME UNSIGNED MUSIC CONTEST

 

Vision Videogames, formerly GRS Games of Towson, Maryland is pleased to announce the winners of their innovative "Get in the Game" music contest for unsigned artists to be included in the Fall 2004 international game release of the PS2 version SpaceStationSim. The PC version is expected to be in the market several months later.

"It was a difficult choice selecting winners for the contest; there were so many outstanding entries. We may even be contacting other entrants to include their music in the game," says Bill Mueller, president of Vision Videogames and a 30-year veteran in the recording industry. "The video game is the single strongest vehicle for breaking new music today." continues Mueller, "If you want your music heard, you have to get it in front of the audience. Where is the audience? Playing video games! The release of SpaceStationSim will help these artists be heard."

SpaceStationSim is an exciting foray into the high pressure, high tech world of NASA and the International Space Station. Developed in cooperation with NASA, this exciting game balances long term strategic planning, up to the minute, mission critical decisions and space simulation. Game players act as the Chief Administrator of NASA and have to keep their Astronauts happy and productive in order to win. Each Astronaut has unique needs, abilities and personalities, favorite foods, pastimes and most importantly MUSIC! Some like hip hop, some like rock but they all like music. How the Astronauts interact with each other’s preferences makes for lots of fun in the game.

GRAND PRIZE Winner: "Mission Control" by Julia Othmer of Philadelphia, PA

Winner Rock/Pop/Metal: "Mission Control" by Julia Othmer of Philadelphia, PA

Winner Rap/Hip Hop: "Blast Off" by Deliriouss (Sol Lopez) of Davis, CA

Winner Country/Bluegrass: "Raising Hell" by Wildwood of Fayetteville, AK

Winner R&B/Funk/Latin: "Friend To The Flying Wagon" by John Schreffler of Rochester Hills, MI

Winner Jazz/Big Band: "Leaving B" by Marilyn Rucker of Austin, TX

Winner Classical/Orchestral: "On Top of the World" by Marlon Gibbons of Perkinsfield, Ontario

Winner World Beat/ Ethnic/ Reggae: "Un Joi" by Cristopher Krupey of Mississauga, Ontario

Winner Dance/Techno/House: "Free Jim Brown" by Church of Hed (Paul Williams) of Columbus, OH

Winner New Age / Instrumental: "Milky Way" Sam Morgan of Morgantown, WV

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FOR IMMEDIATE RELEASE

March 10, 2004

TOWSON MD BASED GRS GAMES ACQUIRED BY VISION VIDEOGAMES IN MANAGEMENT BUYOUT

TOWSON MD BASED GRS GAMES ACQUIRED
BY VISION VIDEOGAMES IN MANAGEMENT BUYOUT

Vision Videogames has announced their acquisition of GRS Games, a Towson, Maryland based video game developer of non-violent, realistic PS2 and PC video games. The buy out was effective March 4, 2004. The company will continue without management or personnel changes. Bill Mueller, President and CEO of Vision Videogames believed that the time was right to make the purchase. The company is working on their Christmas 2004 release of SpaceStationSim, a PS2 and PC game in which the player assumes the roll of the Chief Administrator of NASA and the responsibility of astronauts aboard the International Space Station. The game was developed with the cooperation of NASA through a Space Act Agreement. Vision Videogames will use Vision Audio, Inc, their own in-house recording studio to do sound and music for other video game companies. Bill Mueller, who has over 30 years in the recording industry as a recording engineer is very sensitive to the specific needs and demands of a video game studio. "Our team has years of recording experience with this genre. It takes a lot of the guesswork out of the studio. This studio has been built from the ground up specifically for recording audio for video games", says Mueller.

 


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FOR IMMEDIATE RELEASE

February 11, 2004

GAME DEVELOPED THROUGH NASA SPACE ACT AGREEMENT

GRS GAMES DEVELOPS SPACE STATION:SIM WITH NASA SPACE ACT AGREEMENT

GRS Games, an independent development company based in Towson, Maryland is nearing completion of SpaceStationSim, a PS2/PC video game due for initial release for the Christmas 2004 season.

In SpaceStationSim, the player assumes the roll of the Chief Administrator of NASA, creating astronaut crewmembers with unique needs, abilities and personalities while managing their activities and personal relationships. Astronauts will conduct micro gravity experiments while dealing with hilarious but troublesome space tourists shipped aboard by the Russians. SpaceStationSim is a true 3-D construction SIM that encourages a player to use their imagination and build thousands of different configurations of the International Space Station (ISS).

The Space Act Agreement allows GRS Games a flow of information from, and access to, NASA personnel so the company can gather information to build their game. "The assistance and support we are getting from NASA is invaluable and the enthusiasm of NASA personnel has been great. There are lots of game players at NASA and they are eager to help us. Many have asked to be beta testers," says Bill Mueller, president of GRS Games. "We believe that one real day at NASA is more exciting than an imaginary day anywhere else, we intend to bring to a whole generation of young people, a sense of ownership and connection with NASA".

 

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FOR IMMEDIATE RELEASE

December 15, 2003

COMPANY SENDS ARTIST TO CHINA TO TEACH

GRS ARTIST RETURNS FROM COLLEGE TEACHING SEMINAR IN CHINA

 

Frank Vivirito, artist for GRS Games in Towson, Maryland has just returned from a weeklong seminar for teaching students China at the renowned Nanjing Arts Institute, a digital arts division of Summit College.

The purpose of the trip was to expand student knowledge of Maya, a 3-D art tool used in developing video games and movies. College president Zhong Xingming personally invited Frank, being an acclaimed game artist, to spend a week training 40 selected students in Maya. The invitation was made in the spirit of "communication and cooperation" according to president Zhong Xingming.

"It has been a lifelong dream of mine to go to China. I am thankful for the opportunity to have gone and to have taught such wonderful students" says Frank.

Although GRS Games is under a deadline crunch with their upcoming PS2 game, SpaceStationSim, company president Bill Mueller felt that the opportunity was too good to be missed. "GRS Games is lucky to have such a talented artist as Frank. We appreciate that he is eager to share his expertise with young artists."

The trip comes at an interesting time for both GRS Games and Summit College.. GRS Games is currently developing SpaceStationSim for the Christmas 2004 season - and China has just become the third country in history to launch a person into space

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